Player experience

Interaction design

The 3D world should teach context. The focused device views should teach precision.

Main loop

Explore

Students walk through the building in third person and identify the workstation, wall jack, server rack, or device involved in the problem.

Inspect

At a rack, pressing interact opens the rack door and can glide the camera into a close inspection view without requiring hand animations.

Select

The student clicks a physical device or port. The UI reveals only relevant controls, such as port state, cable connection, link light, and available target endpoints.

Verify

The student uses a workstation screen or device CLI to confirm link state, IP configuration, or connectivity.

Device screen layout

Use a layered interface when a device is selected: physical device panel on top, CLI in the middle, and target device/endpoint panel on the bottom when a cable or port has a known connection.

Switch-01# show interfaces status
Port 24  connected  router Fa0/0  vlan 10
Port 17  notconnect workstation lab-2

Input routing

Exploration mode sends keyboard input to the character controller. Interaction mode locks movement and routes keyboard input to the CLI canvas until the student presses Esc, clicks stand up, or types exit.